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Question by VinceMauer · May 07, 2018 at 01:13 PM · 2djumpjumpingsystemtopdown

Unity 2D Top Down Jump

Hi guys, I'm working on a 2d game with a top down view, kinda like the old zelda games or like Crawl and CrossCode (see image). I'd like to implement a jumping system or aerial combat. I've no idea how I should accomplish this. How do the player colliders behave so that they won't collide with objects on a higher Y-axis. I thought of just faking it with animations, but that won't work with a knockup and aerial combat. Thanks in advance!

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Answer by TanselAltinel · May 07, 2018 at 01:32 PM

How do the player colliders behave so that they won't collide with objects on a higher Y-axis.

You accomplish this with Platform Effectors

Here's a nice tutorial on this: https://unity3d.com/learn/tutorials/topics/2d-game-creation/surface-effector-2d-and-platform-effector-2d

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