Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dezaos · Feb 03, 2015 at 04:57 AM · 2djumpjumping

Others can't jump in my game

I are making a 2d game. And it's works fine on my computer. But when i try to give it to others, then some of them can only jump some few times when they are clicking on the jump button. I think it's something with the framerate, but i'm not sure. The code which checks if the jump button is clicked is in FixedUpdate. Can anyone help me? :) (Have only taken the part of the code which checks the jump button)

 void FixedUpdate ()
     {
 
 
         if(Input.GetKeyDown(KeyCode.W) && canStartJump==false && jumpsLeft>0 || Input.GetKeyDown(KeyCode.UpArrow) && canStartJump==false && jumpsLeft>0)
         {
             jumpsLeft--;
             canJump = true;
             jumpTimer = 0;
             rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x,ekstraJumpHeight);
         }
         else if(Input.GetKeyDown(KeyCode.W) && canStartJump==true || Input.GetKeyDown(KeyCode.UpArrow) && canStartJump==true)
         {
         canJump = true;
         jumpTimer = 0;
         rigidbody2D.AddForce(new Vector2(0, jumpHeight * 8));
         }else if (Input.GetKey (KeyCode.W) && canJump==true && jumpTimer < maxJumpTimer || Input.GetKey (KeyCode.UpArrow) && canJump==true && jumpTimer < maxJumpTimer)
         {
         jumpTimer+=Time.deltaTime;
         rigidbody2D.AddForce(new Vector2(0, jumpHeight));
         }else 
         {
             canJump = false;
         }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Eric5h5 · Feb 03, 2015 at 04:59 AM

You can't use any input Down or Up events in FixedUpdate. The input events are only true for the single frame they are activated, which may or may not coincide with a FixedUpdate. So input like this must only ever be done in Update (or a coroutine that runs every frame).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dezaos · Feb 04, 2015 at 03:27 PM 0
Share

Thank you, but now i found the main reason. When you lower the graphic on the game, then the player jumps higher and when you make the graphic better, then the player jumps less. What can be the reason for this? :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity 2D Top Down Jump 1 Answer

Coyote Time/Ledge Assistance Causes Double Jump 4 Answers

Super Ghouls 'n Ghosts style jumps & double jumps? 1 Answer

Problem with Jump 1 Answer

Im trying to make it so it limits jumps in my 2d game. But when I play it, It only jumps once then your not able to jump again. Anyhelp? I need a answer fast because this is for the blackthornprod game jam 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges