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This question was closed Sep 26, 2016 at 07:37 PM by $$anonymous$$ for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Sep 12, 2016 at 12:15 PM · rigidbodyspeed

How to increase and decrease speed gradually?

I have a Rigidbody attached to car, which is controlled by the player. What I need is a code to make the car gain speed gradually when "UpArrow" or "W" is pressed and gradually decrease speed when the key is released. I've searched online but I have found only code that is not compatible with the latest version of unity. Thanks in advance!

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Answer by AurimasBlazulionis · Sep 12, 2016 at 12:58 PM

Uhm... it is actually vey simple. Have a float speed variable. Also have max speed variable. Now, inn update if (Input.GetAxisRaw("Horizontal") > 0f), then add to speed some increment value. Else, remove from speed that increment value. So to add speed you would write speed += increment * Time.deltaTime.

Then to make sure your speed does not exceed limits, after those checks call speed = Mathf.Clamp (speed, 0f, maxSpeed);.

After that it is up to you to use that variable anyhow you like.

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avatar image $$anonymous$$ · Sep 12, 2016 at 01:02 PM 0
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Thanks for answering. It was helpful :D

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