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Question by Adelphia · Apr 08, 2013 at 09:44 PM · raycastobjectcharacternullreferenceexception

NullReferenceException help

i keep getting one of these it appears every frame i am trying to rotate my character using raycast to detect the angle of the ground and rotate the character like a skateboarder going up a half pipe. it seems to ba problem with the ray variable i think. here is my code:

 var rotateSpeed = 90;
 var pushingImpulse = 3.5;
 var maxSpeed = 12;
 var decayRate = 0.1;
 
 var targetDir:Vector3;
 var ray:Ray;
 var hit:RaycastHit;
 
 
 private var character : CharacterController;
 private var trans : Transform;
 private var speed = 0.0;
 
 function Start ()
 {
     character = GetComponent(CharacterController);
     trans = transform;
 }
 
 function Push()
 {
     speed += pushingImpulse;
     speed = Mathf.Min(speed, maxSpeed);
 }
 
 function Update ()
 {
     var horizontal = Input.GetAxis("Horizontal");
     trans.Rotate(0, rotateSpeed * horizontal * Time.deltaTime, 0);
     
     if (character.isGrounded && Input.GetKey(KeyCode.UpArrow))
         Push();
         
     var moveDirection = trans.forward * speed;
     moveDirection += Physics.gravity;
     character.Move(moveDirection * Time.deltaTime);
     
 
     
 //Cast the ray relative to player
 ray = Ray(trans.position + trans.up, trans.down);
  
 //If we are on the ground and we get a raycasthit
 if (Physics.Raycast(ray, hit, 100)) {
     if (character.isGrounded) {
         targetDir = hit.normal;
         Debug.DrawLine (transform.position, hit.point, Color.cyan);
         
     }
 }
  
 //Smoothly move towards the new direction
 transform.up = Vector3.Slerp(transform.up, targetDir, 5 * Time.deltaTime);
     
     
   
     if (character.isGrounded)
     {
         speed -= decayRate * Time.deltaTime * speed;
     }  
 }


i cannot see the raycast with the debug on as well so definitely something wrong there.

also should i be using the character controller here or a rigidbody?

Many thanks

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avatar image Adelphia · Apr 08, 2013 at 09:45 PM 0
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forgot to say the null refrence error appears on the line:

 ray = Ray(trans.position + trans.up, trans.down);
avatar image Dracorat · Apr 08, 2013 at 09:49 PM 1
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I don't think you're using the raycast properly. Here's the documentation for it:

http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

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Answer by Lovrenc · Apr 08, 2013 at 09:51 PM

I dont see Transform having "down" variable in unity documentation.

You can use Vector3.down though.

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avatar image Adelphia · Apr 09, 2013 at 10:07 PM 0
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This works thank you, but now it will not let me turn the character left or right.

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