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Question by
gg-ez · Jul 17, 2018 at 06:07 PM ·
raycastobjectoptimizationocclusionocclusionculling
Dynamic Occlusion Culling
How to cull / disable renderers of objects that are behind obstacles? (Possibly, without buying any assets)
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Answer by TeohRIK · Jul 18, 2018 at 06:27 AM
Can try to use Occlusion Area and LOD to cull the dynamic object https://docs.unity3d.com/Manual/class-OcclusionArea.html