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Question by LnF · Apr 13, 2018 at 11:30 PM · editoreditor-scriptingtoggleresetdestroyimmediate

Toggle bool reset after using DestroyImmediate (On Editor Script)

Hi,


I'm trying to create a custom editor script which uses a toggle to Add\Remove a component from an object. After calling DestroyImmediate the addComponent bool is always set to true , if i remove the call then the bool works fine.

Any idea why the bool gets reset after calling DestroyImmediate ?

 [CustomEditor(typeof(MyClass))]
 public class EditorScript : Editor
 {
     bool addComponent;
     public override void OnInspectorGUI()
     {
         var myScript = target as MyClass;
         addComponent = EditorGUILayout.ToggleLeft ("box2D", addComponent);
 
         if (addComponent) {
             if (myScript.GetComponent<BoxCollider2D>() == null)
                 myScript.gameObject.AddComponent<BoxCollider2D> ();
         } 
         else if(addComponent == false) {
             if (myScript.GetComponent<BoxCollider2D>() != null) 
                 DestroyImmediate (myScript.GetComponent<BoxCollider2D> ());
         }
     }
 
     void OnInspectorUpdate() {
         Repaint();
     }
 }
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