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Question by oliver-jones · Jan 09, 2014 at 03:08 PM · texturecolorpixelcolour

Get Average Colour From Texture?

Hello,

Is it possible to get grab every pixel colour from a texture within the scene (applied to a quad), and find the average colour that is being used?

I ask because I want to know how 'bright' the texture is, which will in turn will affect the intensity of a spotlight. Eg: if the texture is fairly bright, and over exposed on average, then the spotlight intensity will be pretty bright and strong. And vise versa.

Thanks

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Answer by robhuhn · Jan 09, 2014 at 03:55 PM

To calculate the brightness of a color you could try this method and then calculate the average brightness of all returned values (not tested):

 private int Brightness(Color c)
 {
     return (int)Mathf.Sqrt(
        c.R * c.R * .241 + 
        c.G * c.G * .691 + 
        c.B * c.B * .068);
 }


@Edit

To get the pixels of a Texture2D just call GetPixels() or GetPixels32()

 Texture2D destTex = new Texture2D(width, height);
 Color[] pixels = destTex.GetPixels();

sources: http://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.GetPixels.html

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avatar image oliver-jones · Jan 09, 2014 at 03:56 PM 0
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Okay, thanks - but how do I actually pull the pixel data to begin with?

avatar image robhuhn · Jan 09, 2014 at 04:02 PM 0
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