0 Replies
0 Votes
Gabriel-Oliveira-Almeida asked
Shader - Cant use TransformObjectToWorldNormal and TransformObjectToWorld
Apr 20, '22 in Help Room
0 Replies
0 Votes
2 Replies
0 Votes
PiscesStudios edited
Opaque ("overwrite") Projector Shader for Decal Projection
Apr 2, '22 in Help Room
1 Reply
0 Votes
sparkkhuang asked
How to use the compute shader to sample the depth map under URP and calculate the corresponding world coordinates?
Feb 24, '22 in Help Room
0 Replies
0 Votes
0 Replies
0 Votes
BananaBananaGamesStudio commented
how to debug shader on android
Feb 7, '22 rendering·shader programming·debugging·hlsl
0 Replies
1 Votes
Impero asked
Is there a default / built-in vertex shader so I can avoid the boilerplate?
Jan 6, '22 in Help Room
0 Replies
0 Votes
Shiv2k3 commented
How can I read in the actual elements from an Append Compute Buffer?
Jan 4, '22 in Help Room
2 Replies
0 Votes
ixlabvr commented
Sharing code between shader and c# - how?
Nov 24, '21 c#·shader programming·shader writing·compute shader·hlsl
3 Replies
0 Votes
0 Replies
0 Votes
PolayToy published
How to use SampleGrad in Unity shader
Nov 18, '21 shader·texture·parallax·hlsl·sample rate
1 Reply
0 Votes
Ercova commented
How can I add Color property To This Shader
Nov 12, '21 shader·shader programming·shaderlab·shader writing·hlsl
1 Reply
0 Votes
luistorres_emvenci asked
Cell Shading Using 2D Renderer?
Oct 25, '21 shader·shaderlab·hlsl·cel shading·toon shading
0 Replies
0 Votes
2 Replies
1 Votes
ArseneySorokin asked
regarding Shader Optimization
Aug 28, '21 shaders·shader programming·cg·efficiency·hlsl
0 Replies
0 Votes
1 Reply
1 Votes
BastianUrbach answered
How do int textures work in ComputeShaders?
Jun 16, '21 shader·rendertexture·compute shader·hlsl·textureformat
2 Replies
2 Votes
0 Replies
0 Votes
FelixTheWolfrick published
How to multiply a float4x4 and a float4 in unity shaders?
Apr 26, '21 shaders·shader programming·shader writing·hlsl·matrix4x4
0 Replies
0 Votes
dkaloger edited
remove empty values from computebuffer in computeshaders
Mar 30, '21 compute shader·hlsl
0 Replies
0 Votes
el_kainan_explot published
Porting UnityCG shader to HLSL to use on UniversalRP
Mar 15, '21 in Help Room
0 Replies
0 Votes
Namey5 commented
What happens when the alpha value is outside the 0..1 range in surface shader lighting models?
Feb 15, '21 alpha·surface shader·hlsl·blend·surfaceshader
0 Replies
0 Votes
0 Replies
0 Votes
1 Reply
0 Votes
marquizzo edited
Shader shows odd Simplex Noise behavior on Android
Nov 18, '20 android·shader·noise·hlsl·custom-shader
0 Replies
0 Votes
marquizzo edited
How do I decode a depthTexture into linear space to get a [0-1] range in HLSL?
Nov 12, '20 shader·depth-buffer·hlsl
0 Replies
1 Votes