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Monobehavior

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All Questions

  • Unanswered Questions
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Hikaru-Diamond asked

1 of the 2 GameObjects with the same MonoBehavior script somehow ignores an If conditional?

Nov 7, '21 bug·scriptable object·monobehavior

0 Replies

0 Votes

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xibanya answered

When can I use Shader.EnableKeyword()?

Dec 6, '20 shader·hlsl·monobehavior

1 Reply

0 Votes

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tpylypenko published

How to have a generally usable class call an abstract method

Jun 10, '20 interface·monobehavior·subclass·subclassing

0 Replies

0 Votes

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$$anonymous$$ asked

whenever i try to add a script to a object it says i need it to derive from monobehavior

Apr 7, '20 in Help Room

0 Replies

0 Votes

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pako commented

Strange inheritance behaviour (Two different values) Wiki

Jan 3, '20 inheritance·monobehavior·inherit·inherited-members

1 Reply

0 Votes

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stalhandske commented

(Failed To Unpersist: Monobehaviour ID: number FileID: number) and Destroying My Work!?!

Sep 25, '19 error·deleted·monobehavior

1 Reply

3 Votes

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termway commented

"can't add script behavior Assemblybehavior.cs, the script needs to derive from monobehavior"

Sep 12, '19 monobehavior

0 Replies

0 Votes

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Arithan commented

Inventory with Upgradable Items and Varying Stats

Jun 27, '19 scriptableobject·inventory·inventory system·items·monobehavior

2 Replies

2 Votes

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Romeno commented

Why can MonoBehavior.Start() return an IEnumerator?

Apr 6, '19 coroutine·start·startcoroutine·monobehavior

3 Replies

9 Votes

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Bunny83 commented

Can you unit test MonoBehavior (and classes derived from it)

Jul 15, '18 c#·testing·structure·monobehavior

1 Reply

0 Votes

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AzadfekrP asked

Cube wont destroy on collision

May 18, '18 in Help Room

0 Replies

0 Votes

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taylank answered

How to assign script to inspector variable

Mar 3, '18 unity 5·script.·variable·inspector·monobehavior

2 Replies

0 Votes

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Bonfire-Boy edited

Create custom constructors for certain Value types/Objects (Vector3, Transform, etc...)

Dec 12, '17 c#·vector3·vector2·constructor·monobehavior

2 Replies

0 Votes

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MaxGuernseyIII commented

Setting value in inspector does not update script.

Sep 26, '17 in Help Room

0 Replies

0 Votes

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benjigga commented

Class Constructor on Instantiated objects

Aug 13, '17 prefab·monobehavior

4 Replies

4 Votes

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PizzaPie commented

AddComponent fails when passing in type, works when passing in name

May 26, '17 in Help Room

0 Replies

0 Votes

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BMXCanfly answered

Compiler error at start of mono develop and visual studio

Apr 23, '17 in Help Room

1 Reply

0 Votes

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Drigomen edited

In-editor object movement restriction

Mar 25, '17 editor·tile·monobehavior

2 Replies

0 Votes

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stbn0 commented

Attach a non Monobehavior class to a GameObject

Oct 29, '16 c#·scriptingbasics·inheritance·oop·monobehavior

1 Reply

1 Votes

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ryanmts published

Best way to decouple character attack animations?

Oct 6, '16 animation·coroutine·scriptableobject·modular·monobehavior

0 Replies

0 Votes

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Jonas_F answered

How can I access the AnimationState component?

Sep 8, '16 in Help Room

1 Reply

0 Votes

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EpiFouloux edited

I'm getting a warning in Unity about trying to create a MonoBehaviour using the "new" keyword. How do I fix it?

Jun 21, '16 scripting problem·monobehaviour·combat·monobehavior·monobeahviour

1 Reply

0 Votes

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lyh1 asked

Current behavior of monobehavior in inactive object.

Apr 7, '16 in Help Room

0 Replies

0 Votes

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spinnerbox answered

How to make MonoBehavior class testable with NSubstitute?

Mar 3, '16 unity 5·testing·nunit·monobehavior

2 Replies

0 Votes

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LT23Live commented

Custom Editor from a Non-Monobehavior Script

Dec 26, '15 in Help Room

0 Replies

0 Votes

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romnempire published

Cannot alter MonoBehaviour state variables

Jun 29, '15 instantiate·prefab·monobehavior

2 Replies

0 Votes

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Lonsomehell published

Unit Testing MonoBehaviour.Assertion component not Working with property. Wiki

Jun 17, '15 api·testing·integration·monobehavior

2 Replies

0 Votes

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jpthek9 commented

What is the difference between StartCoroutine and StartCoroutine_Auto

Feb 24, '15 coroutine·monobehavior

1 Reply

9 Votes

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mpeterson418 commented

Grabbing MonoBehavior object from collision Wiki

Sep 4, '14 collision·gameobject·raycast·raycasthit·monobehavior

1 Reply

0 Votes

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dustxx commented

How do you use serialized values at creation?

Jul 22, '14 c#·variable·serialization·constructors·monobehavior

1 Reply

0 Votes

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Related Topics

c# class coroutine editor gameobject prefab monobehaviour unity 5 inheritance testing scripting problem variable monodevelop collision constructor animation instantiate subclass inspector editor-scripting bug scriptableobject classes type error


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