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Question by gabbil · Jun 27, 2018 at 12:44 PM · cameraarraycoloraugmented-realitybyte

Creating an array of Color32 arrays

I have an array of RGBA values (a Color32 array) detected in a camera frame (webTexture) and I would like to store each individual frame's Color32[] array in one, bigger array-- I named it arrColors in the code below. How can I do this? (P.s.- I understand that Color32[] is technically a different "type" than byte[], but this it's just my ideas written out.)

         private Color32[] colors;
         private byte[] arrColors;
     .......
         void Start()
         {
             // Instantiate WebCamTexture and begin running camera
             webTexture = new WebCamTexture();
             webTexture.Play();
     
             // Create new Color32 array with size of web camera's resolution and an array to hold up to [_STORAGE] indiviudal color arrays at a time 
             dimensions = webTexture.width * webTexture.height;
             colors = new Color32[dimensions];
             arrColors = new byte[dimensions * _STORAGE];
     
             // Create a new Unity texture to apply webcam colors to
             newTex = new Texture2D(webTexture.width, webTexture.height);
         }
 
         void Update()
         {
                 // Get RGBA color values from current webTexture frame
                 webTexture.GetPixels32(colors);
     
                 // PSUEDO-LIKE CODE THAT NEEDS TO BE IMPLEMENTED
                 arrColors.Add(colors);
     ..........
     }
 

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Answer by tormentoarmagedoom · Jun 27, 2018 at 02:51 PM

Good day

I'm not familiarixed with them in Unity ,but what you need is a matrix... AS i said, i have no idea how to use them inside Unity , but im sure there are videos, tutorials, manuals, usermade scripts, etc...

Good luck!

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