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Question by dbelay · May 04, 2015 at 10:10 AM · unity 5iosipod

App stops on splash screen.

I'm building my app for iOS (successfully) and I can't make it run on my iPod (iOS 8.3).

I've tried different configurations and settings with no luck.

My app stops on the splash screen with no exceptions, this is the log:

 2015-05-01 19:45:21.189 dlmb[1198:40689] -> registered mono modules 0x1159ce0
 -> applicationDidFinishLaunching()
 PlayerConnection initialized from /private/var/mobile/Containers/Bundle/Application/8E64F8EE-F58D-4C4F-BDCE-C3649D430EDE/dlmb.app/Data (debug = 0)
 PlayerConnection initialized network socket : 0.0.0.0 55000
 Multi-casting "[IP] 192.168.0.9 [Port] 55000 [Flags] 3 [Guid] 685276103 [EditorId] 2989233346 [Version] 1048832 [Id] iPhonePlayer(diego-belays-iPod):56000 [Debug] 1" to [225.0.0.222:54997]...
 Waiting for connection from host on [192.168.0.9:55000]...
 PlayerConnection accepted from [192.168.0.2] handle:0x7
 -> applicationDidBecomeActive()
 Requesting Resolution: 1136x640
 Renderer: PowerVR SGX 543
 Vendor:   Imagination Technologies
 Version:  OpenGL ES 2.0 IMGSGX543-115.5
 GLES:     2
 GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
 ression_pvrtc 
 Creating OpenGLES2.0 graphics device
 Initialize engine version: 5.0.1f1 (5a2e8fe35a68)

What I'm doing wrong?

Thanks for your help, Diego

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Answer by dbelay · May 05, 2015 at 09:44 PM

I figured it out. I was using a provisioning profile for distribution, and not for development.

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