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Question by
pavlitto97 · Apr 25, 2018 at 09:57 AM ·
unity 5animatorspriterendererboxcollider2d
Sprite falls outside the collider2D
Sprite falls outside the Rigibody2D after the animator starts working. I do not understand why the robot does not stand on the platform, because the robot and platform on which it is worth eating Rigibody2D, but the sprite itself is half-shifted downwards relative to Rigibody2D ... ![screenshot][1] [1]: /storage/temp/115696-г.png
г.png
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do both objects have a 2d collider? and are the z cordinates 0?