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Question by rscoder7 · Sep 05, 2020 at 06:41 AM · collisionmovementrigidbodymoveposition

My Character Moves through walls

My character in the game is moving straight through obstacles, I have tried many answers but none work, it has a rigidbody and is meant to automatically move and so is the camera. The joystick is just for rotation, not movement.

comments are answers I've tried already

  public Rigidbody rb;
     public Joystick joystick;
 
     [SerializeField] float thrust = 100f;
 
     // Start is called before the first frame update
     void Start()
     {
         //for constraints (normal rigidbody constraints aren't working)  
         Rigidbody rb = GetComponent<Rigidbody>();
         rb.centerOfMass = Vector3.zero;
         rb.inertiaTensorRotation = Quaternion.identity;
 
         thrust = thrust * Time.deltaTime;
     }
 
     // Update is called once per frame
     void Update()
     {
 
         Camera.main.transform.Translate(Vector3.left * thrust);
         //transform.Translate(Vector3.forward * thrust);
 
         //rb.velocity = new Vector3(0, 0, thrust);
         //rb.MovePosition(rb.gameObject.transform.forward * thrust);
 
         //rb.AddRelativeForce(Vector3.left * thrust * Time.deltaTime);
 
 
     }
 
     void FixedUpdate()
     {
         //rb.MovePosition(rb.gameObject.transform.forward * thrust);
     }
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Answer by mbro514 · Sep 05, 2020 at 04:18 PM

My guess is that the Rigidbody is set to kinematic, in which case it would go through walls and other obstacles.

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Answer by LionelNoronha1 · Sep 06, 2020 at 08:45 AM

did u put a box collider???? @mbro514

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Answer by rscoder7 · Sep 08, 2020 at 07:41 AM

I have put a box collider, I thought adding one would fix the problem too but it didn't work. The rigidbody is not kinematic either @LionelNoronha1 @mbro514

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