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Question by Boris S. · Jan 10, 2013 at 10:11 AM · movementrigidbodycharactercontrollermoveposition

Rigidbody moving and jerks

Hi,

I have a character in my game made with Character Controller. I want the character move against walls and ceiling, so I have replaced Character Controller with Rigidbody and trying to simulate all other staff (gravity direction etc.).

Everything going good except one thing. When I move the character with MovePosition he jerks all the time. I have tried all possible variations of Interpolate parameter and disabled collisions, but have no effect.

I know the Character Controller internally is made with the Rigidbody and it do not jerks.

What is the problem? How to solve this? Help please!

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avatar image Fattie · Jan 12, 2013 at 01:03 PM 0
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This has been asked 1000s of times, be sure to search on Character Controller, rigidbody, etc. Go to unityGE$$anonymous$$S.com for many beginner articles.

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Answer by cdrandin · Jan 10, 2013 at 10:51 AM

The character Controller doesn't have a Rigidbody from what I have read in the docs. The character Controller is unique and allows the program to effect the player in a special way different from all other objects in the scene. Since "true" physics will make the player feel "not right". The rigidbody movement from what I have tested with, the jerking may be occur because of rigid edges of the model, perhaps. Try AddForce () function.

If you need some tutorials check out http://www.lynda.com/Unity-3D-tutorials/Unity-3D-35-Essential-Training/96677-2.html for very simplified explanation or check out http://cgcookie.com/unity

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