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This question was closed Jun 24, 2011 at 04:22 PM by flaviusxvii.
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Question by Aer93 · Jun 24, 2011 at 12:45 PM · javascriptobjectsselecting

Selecting and unselecting objects with raycast

I made this in order to select objects :

var ray : Ray = camera.main.ScreenPointToRay (Input.mousePosition);

var hit : RaycastHit;

//Debug.DrawRay (ray.origin, ray.direction * 100, Color.yellow);

if (Physics.Raycast (ray.origin, ray.direction, hit, 100))

{

     if(hit.collider.tag == "Object")
     {
         print ("Here is an object!");
     }


         var object : GameObject = hit.collider.gameObject;
     
         var myAI1 : MyAI1 = object.GetComponent(MyAI1);
         
         //we change the color
         myAI1.ChangeColor();
         
   

}

It works fine, and i know when the mouse goes over the object, but how could I do to know when the object is being unselected, when the mouse is leaving it?

thank you for all the help!

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avatar image JonnyHilly · Jun 26, 2011 at 06:43 PM 0
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if you dont have too many objects in your scene... you could run scripts on those objects... just a simple timer... that gets setup in your ChangeColor() e.g. timer =2 then each frame, if (timer > 0 ) subtract 1 from timer; if timer==0; then delelected;

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