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Question by jonospark · Mar 20, 2015 at 01:51 PM · javascriptsoundobjects

Play sound when clicking object

Good day friends,

I'm trying to write some simple code (in JS/Unity 4) to play a sound clip when I click on an object. Generally, when I click an object, I destroy the object via another script. However, before I destroy the object (or at the "same time"), I want to play a sound clip.

Here is my code for playing a sound clip:

 #pragma strict
 
 var SoundEffect : AudioSource;
 
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnMouseClick(){
 
     gameObject.audio.Play();
 }


I have imported a sound clip, added it to my Hierarchy, dragged the above script onto a cube object, and dragged the sound clip (as an audio source) onto the script component.

alt text

I tried different ways to code the sound, but I can't seem to figure it out. What am I missing? Is there a different way to code the sound? To confirm, the sound plays when I set the Sound Source (PUNCH) to "Play on Wake".

Thank you!

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avatar image Landern · Mar 20, 2015 at 01:51 PM 1
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Does the $$anonymous$$ouseClick script destroy the object? if it does then that would explain why it can't play a sound if the game object holding a reference to the source/audioclip is destroyed. Why not use WaitForSeconds to delay(by the length of the audio) the destroy if that is the case, play the clip, then let the destroy happen after?

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Answer by AdamAz · Mar 20, 2015 at 02:16 PM

Hi,

you can either use WaitForSeconds as suggested by Landern or use the Destroy method with it's second parameter destroy doc for example:

 Destroy(gameObject, audioClip.length);


Personally I prefer the destroy approach since it dose the same and is much less code.

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avatar image jonospark · Mar 20, 2015 at 03:49 PM 0
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Thank you! Indeed, the mouseClick script destroys the object. I just updated the Destroy command in that script with the parameter you gave me.

Thank you both!

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