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Question by Impmaster · Aug 09, 2016 at 05:17 AM · animationanimatoranimator controlleranimationclipfrozen

Why does my transition freeze the second animation on it's first frame?

https://i.gyazo.com/a4e4345db2c9455c671eafa1ea3e009f.png

My idle animation works, but when I try to transition to my running animation, my character freezes. In the animator it says that running animation is looping, but in the actual game, my character is frozen. In addition, when I try to click preview on the animation clip, it looks like it works fine, but in the transition it's frozen.

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avatar image PhantomSarcasm · Aug 10, 2016 at 02:16 PM 0
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in the preview it will always work because he only simulates what animcion ago, rather tendriaqs to revise having precionado on the subject of the escenasi actually enters the condition IsWalking "true" to see if Verdas goes from idle to walking. also as you are using condition parameter in your script. the imgen me Current transition not much. only you are showing me 1 animation sequence to another.

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Answer by Cynikal · Aug 10, 2016 at 02:25 PM

Are you setting "IsWalking" to True?

I would suggest you get rid of a bool for that, and use a Speed.

Example: Walking - Speed_f is greater than 0.1f. Depending on which system you're using to make the character walk, getting it's velocity isn't hard at all.

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