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Exporting an animation clip TO .fbx
I'm rather curious about something: Let's say I needed to clean up some animations I created inside of Unity and I want to export the animation clip to .fbx so I can work on it. Is that possible?
The reason why I ask is that I'm looking into Mixamo's Faceplus and I wish to be able to export the resulting Animation Clip into 3ds Max to clean up the blend shape animation. Unity's animation editor isn't as robust as I would like and considering I have to deal with alot of keyframes, this would be very helpful to have.
Answer by Bunny83 · Dec 03, 2013 at 03:04 AM
No, that's not possible Unity can only import assets. Unity is not a modelling tool. You might search for custom made exporters and another format that supports animations. FBX is a proprietary format owned by Autodesk and they do what they can to enforce the use of their SDK.
Hm... yeah, makes sense. Thanks for the help... and advice.