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Question by dart4140 · Apr 30, 2014 at 07:01 PM · mobileshadowsforwarddeffered

Point light shadows in forward rendering.

Is it possible somehow turn on shadows for forward rendering ? My game is unplayable on mobile devices with deffered rendering turned on.

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avatar image HalversonS · Apr 30, 2014 at 07:10 PM 0
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Take a look at this: http://answers.unity3d.com/questions/31909/point-lights-cant-cast-shadows-is-forward-renderin.html

Also, are you using Pro or free?

avatar image dart4140 · Apr 30, 2014 at 10:59 PM 0
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I am using Pro. I have read the answers, only suitable solution is what Waz has recomended, but supposedly is problematic.

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Answer by Animatics_3D · May 01, 2014 at 05:55 PM

Point light shadow is working with only differed rendering not with forward rendering ,so you need to use directional light in forward rendering for shadow and it working perfect with mobile device.

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