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Question by babelbrian · Jul 15, 2015 at 08:47 PM · animationunity 52dprefabskeyframes

How to update keyframes to reflect prefab changes?

Hi, I made a prefab of sprites using Sorting Layers and some problems arose later on while deep into animating. So I went back to the prefab and changed the Z position of the sprites and have a good layout. However, now when I go to the animations, the animations take over with the older value. Is there a way to get a set of keyframes to snap to the prefab's values?

Thanks!

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avatar image babelbrian · Jul 15, 2015 at 02:47 AM 0
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Luckily I figured out since it's 2d I can remove all z-transforms from the Dopesheet and manually Revert back to Prefab for each sprite. A pain but it worked.

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