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Question by Wrathrowe · Mar 28, 2016 at 12:21 AM · animationunity 52dnetworking

2D Network Animations

Hello,

I'm having difficulty finding information on how to get animations to show up from the client to host or vice versa, using Unity 5 Networking.

I have my animations working on the local computer. The transform is moving, jumping, and shooting on the remote computer. However, the run/jump/shoot animations are not playing.

I've made the bool IsShooting; a [SyncVar], but no luck.

How do I get the animations to play across the network?

Thanks.

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