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Unity Scale and Proportion of objects?
Hello everybody,
Simple question really: What is the scale/proportion of objects in Unity, if any?
For example, UDK's scale and proportion of a character is 96 units. 128 Units = 8 feet = 243.8 cm, 96 Units = 6 feet = 182.9 cm, 16 Units = 1 foot = 30.5 cm, 1 Units = 2cm.
Is Unity's scale setup similar, set by the user, or is there nothing of the sort? Makes it easier to maintain the proportion of objects when modelling in a program such as Maya to know this information.
Thanks!
Answer by Screenhog · Sep 18, 2012 at 04:56 PM
1 Unit = 1 Metre.
You can do whatever scale you want, but the moment your game starts to use physics, you'll want to keep that scale in mind.
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