mesh.isReadable = false when Read/Write enabled
I am unable to access vertices on a mesh.
Not allowed to access vertices on mesh 'Cube' (isReadable is false; Read/Write must be enabled in import settings) UnityEngine.Mesh:get_vertices()
I have turned on Read/Write enabled, but the error keeps popping up. I've also attempted reimporting the object as suggested from here: https://answers.unity.com/questions/1636250/meshisreadable-is-false-although-readwrite-enabled.html but that has not worked either. Any suggestions?
Same here. Read/write is checked, i also tried to reimport the meshes, rebuilt the prefabs. When i load and instantiate the mesh from the asset bundle, mesh.isReadable is false.
The goal is to combine some meshes at runtime, but i get the error 'Cannot combine mesh that does not allow access' - of cause, since this meshes are not readable.
This gets annoying...
Answer by Parokonnyy · Jan 27, 2021 at 10:58 AM
Check for static disabled in GameObject using this mesh.
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