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Question by $$anonymous$$ · Apr 24, 2017 at 06:40 PM · animationkeyframeundo

Playmode Undo behavior change in 5.6?

Hey,

I animate my characters and objects in Playmode because I use a lot of physics in animation and it's the only way to see how things actually work physically. I recently upgraded to Unity 5.6 and undo behaviour has changed for Animations. In Unity 5.5 I could basically just move object in Playmode, press CTRL+Z to undo the movement in keyframes, but in Unity 5.6 I no longer can. Sometimes the Undo works, I have no idea when or how, but generally it doesn't undo anything when Animating.

I assume Unity has changed it so that people who use a lot of key combinations can actually bind most of keys for their game, but it definitely ruins my ability to animate in runtime :<

Anyone have any idea how I can get Undo working again?

Thank you!

Detocroix

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