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Question by
PaperMartin1 · Mar 22, 2020 at 08:17 PM ·
animationanimatorrigskinnedmeshrendererskinned mesh renderer
Either assign an existing skinnedmeshrenderer to another compatible rig, or controlling 2 instances of the same rig with 1 animator
Is there any way to do either of those things in the editor? I want to be able to swap armor parts & whatnot on my character, without having all of the armor models in the same file as my player model
Tried changing the root bone on skinnedmeshrenderer, didn't do anything
apparent you can reassign every individual bone to a skinnedmeshrenderer through script, but it seems a bit overkill
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