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Question by Arystide · Mar 16, 2018 at 03:23 PM · animationscript.animator controlleroverrideanimationevent

How do i add an AnimationEvent to an animation of a single instance with script?

Hello Indies!

I have been stuck with a little hiccup in Unity for a couple days now. I have a prefab with an animator. I am adding an animation event to a certain animation state in the animator via script. Unfortunately the event is added to every instance's animation. After some research i learnt that changing the animation data at runtime affects the original animation file thus the animation data of all the instances. I discovered the class "AnimatorOverrideController" which creates a copy of your animator controller and enables you to manage animator data for a single instance. But i did not find anything equivalent for handling the animation data.

Do you guys have an idea about this matter?

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