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Question by bagdad610 · Jul 09, 2017 at 08:34 PM · animationmovementscript.animator controller

Aligning animation with movement.

So the problem is when I move the character(he is not humanoid) his walk animation is not aligned with the direction of his movement, for example, if I press W then he moves forward but his walk animation turns 90 degrees left, I have no idea where the problem might be. Here's the code I have:

public class PlayerControler : MonoBehaviour {

 public float MovSpeed = 3;

 public float SmoothTime = 0.1f;
 float TurnSmoothVelocity;

 public float SpeedSmoothTime = 0.1f;
 float SmoothVelocity;
 float CurrentSpeed;

 Animator animator;

 void Start()
 {
     animator = GetComponent<Animator>();
 }

 void Update()
 {

     Vector2 Input = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
     Vector2 InputDirection = Input.normalized;

     if (InputDirection != Vector2.zero)
     {
         float TargetRotation = Mathf.Atan2(InputDirection.x, InputDirection.y) * Mathf.Rad2Deg;
         transform.eulerAngles = Vector3.up * Mathf.SmoothDampAngle(transform.eulerAngles.y , TargetRotation, ref TurnSmoothVelocity, SmoothTime);
     }

     float targetSpeed = MovSpeed * InputDirection.magnitude;
     CurrentSpeed = Mathf.SmoothDamp(CurrentSpeed, targetSpeed, ref SmoothVelocity, SmoothTime);

     transform.Translate(transform.forward * CurrentSpeed * Time.deltaTime, Space.World);

     float animationSpeedPercent = .5f * InputDirection.magnitude;
     animator.SetFloat("SpeedPercent", animationSpeedPercent, SpeedSmoothTime, Time.deltaTime);

 }

}

Thanks in advance :D

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