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Importing sprite made in TexturePacker
Hi,
I made 14 sprites and packed them with TP in one PNG file. But when I import them in Unity - only 8 are shown. Also when I open packed PNG file I can see only 8 frames.
Am I doing something wrong?
Hi,
I am Andreas Löw, developer of TexturePacker. What you describe here should not happen - but to help you some more information is required.
How big are your sprites?
How big is your Texture?
Are there any identical sprites?
Which exporter do you use to export the sprites for Unity?
Do you use the current version of TexturePacker Importer? https://www.assetstore.unity3d.com/en/#!/content/16641
Best Andreas
Answer by miguelMonetero · Sep 14, 2015 at 04:51 PM
Retry to export it, and check the file you are exporting it in.
Good Luck :)
It looks like a bug or something. Tried TexturePacker, tried ShoeBox. They create only one page of all sprites. Despite the fact that sheet size is set to bigger than required.