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Question by makofish · Oct 18, 2021 at 04:56 PM · build-errorunity cloud build

How I can Cloud Build in Unity Collaborate storage ?

Hi, I'm developing the 3D game. I recently started to subscribe Unity Teams, and to use Unity Collaborate. I tried Cloud Build for Win-64bit and MacOS, but I had Error anytime. I don't use Github, BitBucket or some other git services. I set Unity Collab for Cloud Build Source Control Settings.

It is Error message:

 Running Prebuild steps
 In quiet period, build will start momentarily...
 Using /BUILD_PATH/.rvm/gems/ruby-2.4.2
 Successfully uninstalled bvr-2.0.9
 Successfully uninstalled bvr-3.0.13
 Successfully uninstalled bvr-3.0.25
 Successfully uninstalled bvr-3.0.35
 Successfully uninstalled bvr-3.0.56
 Successfully uninstalled bvr-3.0.71
 Successfully uninstalled bvr-3.0.90
 Successfully uninstalled bvr-3.5.1
 Removing bvr
 Removing bvr_runner
 Successfully uninstalled bvr-3.5.4
 /dev/disk2              Apple_partition_scheme             
 /dev/disk2s1            Apple_partition_map                
 /dev/disk2s2            Apple_HFS                          /Volumes/2019_4_30f1
 bvr 3.7.19
 bvr-api 0.3.23
     License dir does not exist
     License dir does not exist
 [17/Oct/2021:16:53:11] Sent Unity activation metrics
 prebuildstatus finished successfully.
 All identities removed.
 BVR: SCM Checkout
 Starting Unity Collab checkout process.
 Summary of changed files at revision 756c825c1b39bde67f6d6cd39cb572bf459025ef:
   Added: 269  Updated: 0  Renamed: 0  Moved: 0  Deleted: 0
 Downloading files from Unity Collab...
 DONE!
 BVR: SCM Checkout completed in 20 seconds.
 Calculated Workspace Size: 17.19 MiB
 PATH             | SIZE     
 -----------------|----------
 /Assets          | 17.14 MiB
 /Packages        | 10.27 KiB
 /ProjectSettings | 43.22 KiB
 Detected last used Unity version from ProjectVersion.txt: 2019.4.13f1
 postcheckoutstatus finished successfully.
 Error: unrecognized project! Please check your app configuration - if this is a Unity application, We expect your "Project Subdirectory" to be set to the path which directly contains the ProjectSettings and Assets directories. For a native app, this should be set to the path which directly contains the project file (.xcodeproj, project.properties, etc).
 Build failed. Please check the log for further details.
 Using /BUILD_PATH/.rvm/gems/ruby-2.4.2
 postbuildsteps finished successfully
 postbuildstatus finished successfully.
 Finished: FAILURE

  • Unity version is 2020.3.17f1 (it recreated at 2019.4.13f1 too)

  • 3D URP Project

  • Develop with Windows 10 64bit

I'm from Japan, so am not good at English, but it would be awesome if you could help me. Thank you.

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Answer by makofish · Oct 19, 2021 at 02:45 PM

I resolved the problem. I had mistake Config's Subfolder section. alt text


スクリーンショット-2021-10-19-234255.png (246.3 kB)
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