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Cloud build : SpritePacker failed to get types from Accessibility
Hello,
I'm trying to build an app on Android and iOS with Unity 2018.3.9. When I build locally, I only have a log (not a warning nor an error) saying
SpritePacker failed to get types from Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a. Error: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
UnityEditor.Sprites.Packer:GetSelectedPolicyId()
But when I try to build on the cloud, the log become an error (and yet it still builds successfully) Anyone has met the same problem ? Thanks!
Answer by adelzotto · Apr 25, 2019 at 12:55 PM
Well the error stopped appearing on the cloud build recently (went fro 2018.3.11 to 2018.3.13) but it's still showing in the Unity's log
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