Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Edrix · Oct 14, 2014 at 08:38 PM · blender animationboneweights

Blender to Unity: FBX Bone Weights Issue

Hi!,

I have run into an issue I have no idea how to deal with.

I have modeled character in Blender, rigged it and exported to FBX, to make it importable to Unity. The model and animations import, but it is displayed incorrectly.

I suspect it has something to do with bone weights, but I am confused as it looks okay in Blender.

I have already tried to change Bone Weight setting in Unity Quality settings to 1, 2 or 4, nothing helped.

Here is picture to demonstrate the issue: Illustration of the issue

You can download the FBX here: http://we.tl/xXFsPSikMk

Any help would be appreciated :)

picblenderunity.png (255.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by MrSoad · Oct 14, 2014 at 10:40 PM

You don't need to export .blend files to .fbx for Unity. Unity will accept .blend files direct, inc animation rigs, armatures etc. Try doing it direct and see if that fixes the problem first. If not say and I will check back and have another look.

Have you checked your "Normal's" in Blender, if they are the wrong way round then your face will be rendered in the wrong direction and you won't see it. Unity only renders one side of a face except for a few specific shaders from the default selection.

Like the model by the way!

If this does not help at all can you post a link to your .blend file. Blender can't import .fbx so i can't look at it. Thanks.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Edrix · Oct 15, 2014 at 08:31 PM 0
Share

Thank you very much for your suggestion!

I wasn't aware of the possibility to import .blend files directly into the Unity. This has solved my problem completely! It was presumably only bone weight issue (thus not a problem connected with normals calculation/backface culling).

Again, thanks a lot!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Blender to Unity facial animation problem 1 Answer

Blender animation import 1 Answer

Why is the this animation property locked ? 0 Answers

keyframes problem 1 Answer

Blender+Unity exports 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges