- Home /
Blender to Unity: FBX Bone Weights Issue
Hi!,
I have run into an issue I have no idea how to deal with.
I have modeled character in Blender, rigged it and exported to FBX, to make it importable to Unity. The model and animations import, but it is displayed incorrectly.
I suspect it has something to do with bone weights, but I am confused as it looks okay in Blender.
I have already tried to change Bone Weight setting in Unity Quality settings to 1, 2 or 4, nothing helped.
Here is picture to demonstrate the issue:
You can download the FBX here: http://we.tl/xXFsPSikMk
Any help would be appreciated :)
Answer by MrSoad · Oct 14, 2014 at 10:40 PM
You don't need to export .blend files to .fbx for Unity. Unity will accept .blend files direct, inc animation rigs, armatures etc. Try doing it direct and see if that fixes the problem first. If not say and I will check back and have another look.
Have you checked your "Normal's" in Blender, if they are the wrong way round then your face will be rendered in the wrong direction and you won't see it. Unity only renders one side of a face except for a few specific shaders from the default selection.
Like the model by the way!
If this does not help at all can you post a link to your .blend file. Blender can't import .fbx so i can't look at it. Thanks.
Thank you very much for your suggestion!
I wasn't aware of the possibility to import .blend files directly into the Unity. This has solved my problem completely! It was presumably only bone weight issue (thus not a problem connected with normals calculation/backface culling).
Again, thanks a lot!
Your answer
![](https://koobas.hobune.stream/wayback/20220613165114im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Blender to Unity facial animation problem 1 Answer
Blender animation import 1 Answer
Why is the this animation property locked ? 0 Answers
keyframes problem 1 Answer
Blender+Unity exports 1 Answer