Question by
Drakeus2000 · Mar 07, 2016 at 07:27 PM ·
memoryresourcesdesign
Optimise scene when making an "Angry Bird" like game
Hi guys,
I have a question regarding what would be the best usage of hardware resources on an android platform.
I'm making a Angry bird like game that has chapters I thru V, and in it separate levels (up to 30). Now, when designing, should I create one huge scene where all the levels would be, and script would just position the camera based on what level it is, or should i create a scene for each level?
I don't mind the loading times, just what would be the best resource optimized way of not losing framerate.
Any advice is much appreciated. :)
Comment
Answer by djpiper28 · Mar 07, 2016 at 08:46 PM
A scene for each level will reduce lag and improve performance.