Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by blazezh · Sep 14, 2015 at 10:38 AM · iostexturememory

Texture turns into black on low memory ios device

This problem happens when I change from Game scene back to UI Scene, all the texture of UI elements turns into black (some text label will turn into white).

The buttons in UI scene still works fine, I can blind click my buttons to go play the game, Game scene has no texture problem.

However, the UI scene works perfect when I start the game and load the UI scene at the very beginning of the game.

This problem only happens on low memory iOS device such as ipod touch 5, but will not happen on iphone 6 plus. Android devices and Mac all works fine.

I'm using Unity 5.0.0f4 and the default gui.

I'v tried to load a temp scene between game scene and UI scene, but still no luck.

Still, a very strange thing, this issue only happens when I build a formal build, when I check development build to export the ios build, the game still works perfect.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jean-Fabre · Sep 18, 2015 at 09:05 PM 0
Share

Hi,

It's odd, We have the same thing on a button when loading scenes back and forth

avatar image shank1993 · Dec 03, 2015 at 04:21 PM 0
Share

Hi Bro, You found solution for this problem? Because i am also facing a situation like this. So please let me know if you found any. Thank You.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jessespike · Dec 03, 2015 at 06:14 PM

When a device is running low on memory, one of the things that may happen is sometimes textures will show up black. I don't know the technicalities behind this, but to fix it, you simply need to optimize your assets or do something to improve memory management. Reduce the amount of memory being consumed.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iOS - Memory Issue with Dynamic Texture2D [Paid] 0 Answers

How do I catch a low memory warning from iphone in Unity? 1 Answer

Blurred textures on iOS build 0 Answers

Does using extra scenes use more memory? 1 Answer

Memory Issues while App Launching,Memory Spike right before Splash Screen(Cold Start?) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges