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Question by toiletboy · Aug 14, 2014 at 05:41 PM · spritespixelspritesheetdistortion

Why are my sprites being distorted?

I made the sprites in Photoshopusing a brush of 1px and after I finished upscaled the sprites 300%. Here's how they look in Photoshop: ![alt text][2]

And this is how they end up in Unity:

alt text

[2]: /storage/temp/30939-screen+shot+2014-08-14+at+1.29.47+pm.png

Although I may be able to fix this by making the sprites bigger, just for learning purposes, I'd like to know how I can avoid this problem again. Thank you :)

screen shot 2014-08-14 at 1.29.47 pm.png (10.2 kB)
screen shot 2014-08-14 at 1.30.16 pm.png (16.9 kB)
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avatar image Nick4 · Aug 14, 2014 at 05:50 PM 0
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Have you tried changing import settings?

avatar image meat5000 ♦ · Aug 14, 2014 at 05:54 PM 0
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I always tended to make things bigger than needed and scale them down in Unity. If you don't use weird scales it usually looks fine this way.

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Answer by smoggach · Aug 14, 2014 at 07:31 PM

This is because of your import settings. To me this looks like "Compressed" iOS settings. Selecting truecolor will yield a full 32-bit rgba image.

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avatar image toiletboy · Aug 14, 2014 at 09:20 PM 0
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Thank you!

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