- Home /
Create 2D box colliders based on current frame of animation
I'm working on a 2D side-scrolling RPG. I'm looking for ideas on how to set the player's collision boxes based on the animation. For example, if the player is entering a punch combo, I need to create a 2D collider that is only enabled during the frames of the animation when his arm is extended. I'm trying to sync the 2D colliders with the mecanim system.
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                