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               Question by 
               Cookiemonster04 · May 23, 2019 at 07:53 PM · 
                c#animation2dcircular  
              
 
              Animation disturbing circular rotation
I have multiple child game objects making a circle around a parent game object also facing the parent gameobject. I also added an animation on the parent gameobject & the animation made the child gameobjects rotate on its Z axis instead of moving in a circle.
 Vector3 v;
 public GameObject go;
 public Transform center;
 public float degrees = -65;
 void Start()
 {
     v = transform.position - center.position;
 }
 void Update()
 {
     v = Quaternion.AngleAxis(degrees * Time.deltaTime, Vector3.forward) * v;
     transform.position = center.position + v;
     Quaternion rot = Quaternion.LookRotation(go.transform.position - transform.position, transform.TransformDirection(Vector3.up));
     transform.rotation = new Quaternion (0, 0, rot.z, rot.w);
 }
               Comment
              
 
               
              Answer by Firox_ · May 23, 2019 at 08:44 PM
transform.rotation just changes the GameObject's rotation. To make an orbit there is transform.TranslateAround: https://docs.unity3d.com/ScriptReference/Transform.RotateAround.html
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                