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Question by Francsois114 · Mar 21, 2014 at 04:18 PM · camera2dparallax

Problem rendering in 2D whit perspective camera

Hi, i am trying to make a game for a research project on Unity 2D. For the moment i am trying to create a prallax effect usign a perspective camera instead of an orthographic camera. But when i activate the perspective camera i get some rendering problem.alt text

Now look at the same view whit the orthographic camera.

alt text

This is causing serious problem because the player can't see where he is jumping. I have tried to create a parralax effect by translating the background but the result is giving me serious headahce, because the camera is parented to the pig. So if somebody know why i have this problem please tell me and thanks in advance.

persp.jpg (53.6 kB)
ortho.jpg (54.8 kB)
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avatar image Tyyy1997 · Mar 22, 2014 at 10:19 PM 0
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$$anonymous$$ake the camera with the parallax using a 2nd orthographic camera and make it a repeating texture and change the offset over time. f.e.:

 void Update () {
     renderer.material.mainTextureOffset = new Vector2(1, 0) * Time.time;
 }

  
avatar image Francsois114 · Mar 24, 2014 at 03:51 PM 0
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Thanks I'm gonna try this.

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