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unity_38167 · Apr 11, 2020 at 07:53 AM ·
jointsinverse kinematicprocedural animation
What do I use for constraints?
I'm currently developing an inverse kinematics system and got this far https://youtu.be/SXB5rRf31Og . Unfortunately as seen it the video the bones go all over the place and it doesn't look natural. What could I use to fix this, I was thinking of adding constraints but have no idea where to start (which joint to add and use). I would appreciate any feedback and what I could do to improve. THanks!
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