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Spider procedural animation and inverse kinematics
I'm a game design student, but I don't have enough knowledge and I think it will take me like 2 or 3 more years to get the through school... So. Currently, I'm working in a game where you are a robotic spider, and I made a basic walking animation, but it doesn't look as natural as I would like, and it also doesn't adapt to the floor....... So I started searching for tutorials about inverse kinematics and procedural animations, but I don't find they useful at all, since the procedural ones already have a specific ik done.
So I was wondering if someone has enough time to explain me a bit how to set up a specific ik for a spider and then make a basic script for procedural animations. I don't want something ultra professional, just the basics, so I can work from that.
(The spider and armature/bones/rigging is already done and ready to use).
If you have enough time to help me, please, contact me through this or discord: Trebla#6822
Thank you :) !
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