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Question by flying_pigs · Jun 06, 2018 at 12:17 PM · lookatboneheadprocedural animation

Questions about Head Look Controller

Hello,

I'm learning the Head Look Controller. https://assetstore.unity.com/packages/tools/animation/head-look-controller-4

There are some points I don't understand.

  1. =================================

Where is the code to limit the Roll rotation of the head?

  1. =================================

The hAngle is got from AngleAroundAxis(segment.referenceLookDir, lookDirGoal, segment.referenceUpDir);

Why not using AngleAroundAxis(segment.referenceLookDir, lookDirGoal, referenceRightDir) to get the vAngle?

  1. =================================

This part looks like is to covert the local lookDir to world look Rot. Quaternion lookRot = ( (parentRot Quaternion.LookRotation(lookDir, segment.dirUp)) Quaternion.Inverse( parentRot * Quaternion.LookRotation( segment.referenceLookDir, segment.referenceUpDir ) ) ); Could anyone explain why these operation can turn a lookDir to world Rot?

Thanks

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