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Question by cheadleand · Sep 05, 2015 at 11:30 AM · animatoranimator controllerlookathead

Rotating the upper body of a game character

I have an animated character who's upper body I need to rotate.

Rotating the head turned out to be ready easy using the lookAt command built into the animator. However, if I try to manually rotate the upper body, nothing happens. I assume the underlying animation overrules whatever angles I send to the spine.

Is there a strait forward way of doing this. I just need the character to twist at the hip slightly, following the head.

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Answer by Cherno · Sep 05, 2015 at 04:01 PM

Rotate the torso in LateUpdate(). This way, the rotation will be applied after any rotations due to animations.

You could also use AddMixingTransform and/or animation layers.

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