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Question by Chickenator · Dec 04, 2014 at 04:56 PM · rigidbodyrigidbody2daddforcemagnitude

How to find speed in certain direction?

So I know to find rigidbody(2D) speed you do this

 Speed = rigidbody2D.velocity.magnitude;

I would like to find out how to do it only to the left. So find out just the speed moving across and not up. Is this possible? Thanks in advance

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Answer by robertbu · Dec 04, 2014 at 04:58 PM

For signed world speed, just do:

  var speed = rigidbody2D.velocity.x;

For unsigned world speed, just do:

  var speed = Mathf.Abs(rigidbody2D.velocity.x);

If you are looking for local speed, then you will need to transform into local space:

  var dir = transform.InverseTransformDirection(rigidbody2D.velocity.magnitude);
  speed = dir.x;

...the results will be the speed in the local 'x' direction.

Edit: rereading your question. For only to the left, do:

     var speed = rigidbody2D.velocity.x;
     if (speed > 0.0) {
          speed = 0.0;
     }
     else {
          speed = -speed;
     }

This is will give you a positive value for any left movement and 0.0 for any right movement.

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avatar image Chickenator · Dec 04, 2014 at 05:42 PM 0
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thanks would vote up but don't have the rep

avatar image Vortavasail · Sep 04, 2016 at 11:53 PM 0
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when i do this i get rotation values or i get speed even when not moving.

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