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This question was closed Feb 28, 2014 at 11:24 PM by robertbu for the following reason:

The question is answered, right answer was accepted

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Question by jimpbblmk · Feb 28, 2014 at 10:23 PM · rigidbodyrigidbody2daddforce

Why is rigidbody.addForce calling a Rigidbody2D function?

I'm trying to write a script that defines the motion of a player-type character in a 3D game by calling rigidbody.addForce, but the console is telling me that there is no Rigidbody2D attached. I'm aware of this, as there's a Rigidbody attached, not a Rigidbody2D, on purpose. I want this to be a 3D game.

 void FixedUpdate () {
     if (Input.GetKey (KeyCode.W)) { //forward
         rigidbody.AddForce(0, 0, 2);
     }
     if (Input.GetKey (KeyCode.S)) { //back
         rigidbody.AddForce(0, 0, -2);
     }
     if (Input.GetKey (KeyCode.A)) { //left
         rigidbody.AddForce(-2, 0, 0);
     }
     if (Input.GetKey (KeyCode.D)) { //right
         rigidbody.AddForce(2, 0, 0);
     }
 }
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avatar image robertbu · Feb 28, 2014 at 10:42 PM 1
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Nothing here should cause that problem. Any references to rigidbody2d in the script anywhere? Any other components attached to the game object that might reference rigidbody2d? What line in $$anonymous$$onodevelop is highlighted if you double click on the error.

avatar image jimpbblmk · Feb 28, 2014 at 11:05 PM 0
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Ugh. Found the problem. I had left a different script in the Assets folder that was causing the error. Sorry about the confusion.

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