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Question by zagmodell · Jun 04, 2015 at 10:32 AM · guibuttonraycasting

Raycasts and new Gui buttons

Hi ! So here is the question. For example, in one class, when i click on the point of the screen, i do a raycast from there. Then do stuff if i raycasted anything.

 public void Interact(Vector2 touchPos){
         Ray ray = Camera.main.ScreenPointToRay(touchPos);
         if(Physics.Raycast(ray, out interactionRaycastHit, 1f)){
             DoStuff();
         }
 }

With this thing, i have new GUI buttons on the screen, based on the canvas, that do things through other "GUI" and "Input" classes.

And here is the catch - is there any way for me to check before i do raycasting, if the button on the canvas was pressed ? So when i push button, i dont do raycasting.

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avatar image Saad_Khan · Jun 04, 2015 at 10:49 AM 0
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The UI buttons will not detect a raycast since they do not have a collider attached to them. You can fire an event by adding an event trigger component on your buttons :

http://answers.unity3d.com/questions/977120/how-to-replace-input-axis-keyboard-button-with-tou.html

avatar image zagmodell · Jun 04, 2015 at 12:05 PM 0
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Well, thanks, i dont need to catch raycasts by buttons =). If i click the screen, one class do raycasting, another class get triggered by button event.

I need to check somehow BEFORE the raycasting, if the button was pressed, and if so, raycasting will NOT be done ?

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