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Question by Reedex · Apr 20, 2018 at 10:39 AM · 2doffsetmouse input

Hi, i'm having weird offset on mouse input, could someone explain why this happens please? (i don't think its code issue, tried many , all work, but with offset)Pictures and code below anyway .Thanks.

 void Update()
 
     {
         Vector2 direction = Camera.main.ScreenToWorldPoint (Input.mousePosition) - transform.position;
         float angle = Mathf.Atan2 (direction.y, direction.x) * Mathf.Rad2Deg;
         Quaternion rotation = Quaternion.AngleAxis (angle, Vector2.up);
         transform.rotation = Quaternion.Slerp (transform.rotation, rotation, 3 * Time.deltaTime);
     }
 }

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mouse-offset.png (8.1 kB)
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Answer by Harinezumi · Apr 20, 2018 at 11:01 AM

Is the crosshair a custom cursor? In that case, you might need to set the hotspot of the cursor sprite to the center of the image, because (if I remember correctly) (0, 0) of the cursor is the upper left corner. You can even do it from code, see this answer.

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avatar image Reedex · Apr 20, 2018 at 11:17 AM 1
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hh, i am using two crosshairs, one a hand with a pointed finger, and a aimer,...the pointed finger worked fine cuz the finger pointing to left top corner. the other one didn't . now i divided by two the image size hotspot and voila.... THAN$$anonymous$$S.bugged me for some time.

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