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Question by F3RILLA · Aug 21, 2014 at 07:57 PM · 2dbackgroundoffsetscrolling

2D Background Generator

Hey guys,

I'm wondering if it's possible to implement a 2D Background Generator where the background image is randomly selected from an array. I could have just created a long texture for the background, but I want the background to be different each time the game is played. This is the script I have so far:

 using UnityEngine;
 using System.Collections;
 
 public class BackgroundGenerator : MonoBehaviour 
 {
     public float scrollSpeed = 0.5f;
     private Vector2 savedOffset;
 
     //Use this for initialization
     void Start () 
     {
         savedOffset = renderer.sharedMaterial.GetTextureOffset ("_MainTex");
     }
     
     //Update is called once per frame
     void Update () 
     {
 
         #region Scrolling Texture
 
         float y = Mathf.Repeat (Time.time * scrollSpeed, 1);
         Vector2 offset = new Vector2 (savedOffset.x, y);
         renderer.sharedMaterial.SetTextureOffset ("_MainTex", offset);
 
         #endregion
     
     }
 
 }
 
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Answer by pinkhair · Aug 21, 2014 at 09:16 PM

If I am reading it right, you want to tile a series of separate textures in a random order, as opposed to picking a single one each time to play? You could try making a shader with two textures, and pick a new texture for whichever texture is offscreen at the time.

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avatar image F3RILLA · Aug 21, 2014 at 09:41 PM 0
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Yeah, that's exactly what I'm trying to do

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