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Question by Montreal · Jul 26, 2017 at 04:54 AM · c#dragvectormathfmathf.clamp

Save object position after drag?

I have this script that currently makes it possible to drag a panel up and down and restrict the drag to a certain area, but depending on where i click the panel teleports to another position and then I can drag normally (If I click the panel at the top it teleports up). How can i make the panel stay in the position that i left it on no matter where i click and then drag it normally?

 bool pressed = false;

 public void OnPointerDown(PointerEventData ped)
 {
     pressed = true;
 }

 public void OnPointerUp(PointerEventData ped)
 {
    pressed = false;
 }

 void Update()
 {
     if (pressed)
     {
         Vector2 pos = Input.mousePosition;
         pos.x = transform.position.x;
         pos.y = Mathf.Clamp(pos.y, 90, 347);
         transform.position = pos;
     }
 }
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avatar image vir1234 · Jul 26, 2017 at 05:51 AM 1
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try On$$anonymous$$ouseDrag()

avatar image Montreal vir1234 · Jul 26, 2017 at 11:48 PM 0
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Thanks for the answer, changed it to this code, but it doesnt work unless i add On$$anonymous$$ouseDrag() to the update function, and if I do that it drags my object even if $$anonymous$$ouse isnt pressed. I tried to use On$$anonymous$$ouseUp() but that doesnt work at all. How can i get this to work?

void Update() { // On$$anonymous$$ouseDrag(); }

 void On$$anonymous$$ouseDrag()
 {
     Vector2 pos = Input.mousePosition;
     pos.x = transform.position.x;
     pos.y = $$anonymous$$athf.Clamp(pos.y, 90, 347);
     transform.position = pos;
 }

}

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