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Question by SSJ-Panda · Jan 07, 2016 at 04:56 PM · c#mathfstate-machinewarnings

Mathf.Approximately, how to apply this to my script?

Hi in my state machine I have two numbers generated through Random.Range in the void start function, I want to use Mathf.Approximately to check which number has come out higher and to print that in the console, but I am not sure how to do this. Any help would be appreciated.

The code I am using is:

{ int playerDiceRoll; int enemyDiceRoll;

 private BattleStateStart battleStateStartScript = new BattleStateStart ();

 public enum BattleStates
 {
     START,
     PLAYERROLL,
     ENEMYROLL,
     PLAYERCHOICE,
     ENEMYCHOICE,
     DAMAGECALCULATION,
     LOSE,
     WIN
 }

 private BattleStates currentState; 
 
 void Start () 
 {
     currentState = BattleStates.START;

     playerDiceRoll = Random.Range (1, 10);
     print (playerDiceRoll);

     enemyDiceRoll = Random.Range (1, 10);
     print (enemyDiceRoll);

     if (Mathf.Approximately(1.0f, 10.0f / 10.0f));
     print("same");

 }

 void Update () 
 {
     Debug.Log(currentState);
     switch(currentState)
     {
         case (BattleStates.START):
             //SETUP BATTLE FUNCTION
             //create enemy
             //choose who goes first based on dice roll
             break;

         case (BattleStates.PLAYERROLL):
             break;
         case (BattleStates.ENEMYROLL):
             break;
         case (BattleStates.PLAYERCHOICE):
             break;
         case (BattleStates.ENEMYCHOICE):
             break;
         case (BattleStates.DAMAGECALCULATION):
             break;
         case (BattleStates.LOSE):
             break;
         case (BattleStates.WIN):
             break;
     }
 }

 void OnGUI () 
 {
     if(GUILayout.Button("NEXT STATE"))
     {
         if(currentState == BattleStates.START)
         {
             currentState = BattleStates.PLAYERROLL;
         }
         else if (currentState == BattleStates.PLAYERROLL)
         {
             currentState = BattleStates.ENEMYROLL;
         }
         else if (currentState == BattleStates.ENEMYROLL)
         {
             currentState = BattleStates.PLAYERCHOICE;
         }
         else if (currentState == BattleStates.PLAYERCHOICE)
         {
             currentState = BattleStates.ENEMYCHOICE;
         }
         else if (currentState == BattleStates.ENEMYCHOICE)
         {
                 currentState = BattleStates.DAMAGECALCULATION;
         }
         else if (currentState == BattleStates.DAMAGECALCULATION)
         {
             currentState = BattleStates.LOSE;
         }
         else if (currentState == BattleStates.LOSE)
         {
             currentState = BattleStates.WIN;
         }
         else if (currentState == BattleStates.WIN)
         {
             currentState = BattleStates.START;
         }
     }
 }

}

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Answer by Tom01098 · Jan 07, 2016 at 06:44 PM

What have you tried?

Can you not just have an if statement doing something like

 if(number1 > number2)
 {
     //Do something fun
 }
 else
 {
     //Even more fun
 }
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