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This question was closed Aug 24, 2018 at 12:20 AM by Feref2.
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Question by Feref2 · Aug 18, 2018 at 02:58 AM · blender-exportingvertex color

Wrong vertex colors imported from blender

I need some help. I imported vertex colors from blender, but only the blue ones appear in Unity (like the first screenshot, which really is from blender). Because those vertices are shown alone there, and because the red ones show both colors instead, I think that am doing something wrong.

alt text

alt text

captura-de-pantalla-2.png (357.3 kB)
captura-de-pantalla-3.png (357.0 kB)
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Answer by Bunny83 · Aug 18, 2018 at 09:28 AM

Uhm when you have a problem in Unity it would make more sense to post a screenshot from Unity. Maybe your imported mesh has two submeshes and the renderer uses two seperate materials. If this is the case you probably only use a shader that uses vertex colors in the first material but not the second. Check the materials array in the inspector.


Other than that we can't really tell what might went wrong in Unity. You haven't even mentioned what model format you used to export / import the model. All those things could be seen from a screenshot of your object selected in Unity.

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avatar image Feref2 · Aug 18, 2018 at 07:01 PM 0
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Sorry if I wasn´t specific enough. I imagined this would happen. alt text

captura-de-pantalla-5.png (391.8 kB)
avatar image Bunny83 Feref2 · Aug 18, 2018 at 10:39 PM 0
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Ok, so there is only one submesh. Though it's still hard to tell what went wrong. You seem to use some sort of custom shader so any assumption on what that shader does is pointless. Furthermore we still don't know how you imported your mesh into Unity (blend file with automatic FBX export?, direct FBX file?, OBJ?, ...)

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