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Question by HuskyPanda213 · Oct 23, 2013 at 01:49 AM · texturing

Question, somewhat unity based.

I am wondering, I want to be a environment designer and I know this is unity3d answers, but are buildings textured and are materials applied differently on buildings than say characters(I KNOW THIS IS UNITY ANSWERS BUT IT IS STILL GAME DESIGN).

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Answer by meat5000 · Oct 23, 2013 at 01:55 AM

All models are pretty much skinned the same way. Add a material to the object -> Add a shader to the material -> Add textures to the shader.

Edit:

To add to jrlowe's answer, I export my UV maps for the models I make in Blender and draw up my textures in GIMP based on the UV. Simply dragging this Textured-UV onto the model in Unity makes for a perfect skin.

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Answer by jrlowe · Oct 23, 2013 at 02:05 AM

As what meat5000 said, you can add textures and create mat files in Unity3d. What I do is fully texture my maps/models in blender and bake certain texture maps, then just use those material info and textures in Unity, because I don't know if you can bake texture maps in Unity3d at least not the pro version.

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